Bad Bunny
For Hablamos Mañana, I served as Project Lead for the motion capture-driven avatars and animations in the second half of the video. I collaborated with the director to adapt creative concepts into digital workflows, overseeing the delivery of a nostalgic video game aesthetic. My leadership streamlined production timelines, delivering polished results within weeks—a critical factor in the fast-paced music video industry.
Client
Bad Bunny
Service
Music Video
Location
Los Angeles
As a Consultant for Teka, I provided motion capture services for secondary characters, ensuring the production team could meet tight deadlines. By implementing efficient workflows and coordinating resources, I enabled the seamless integration of motion capture data into Unreal Engine, contributing to a visually cohesive final product.