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Bad Bunny

For Hablamos Mañana, I served as Project Lead for the motion capture-driven avatars and animations in the second half of the video. I collaborated with the director to adapt creative concepts into digital workflows, overseeing the delivery of a nostalgic video game aesthetic. My leadership streamlined production timelines, delivering polished results within weeks—a critical factor in the fast-paced music video industry.

Client

Bad Bunny

Service

Music Video

Location

Los Angeles

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Gallery Image
Gallery Image

About my Experience

About my Experience

About my Experience

As a Consultant for Teka, I provided motion capture services for secondary characters, ensuring the production team could meet tight deadlines. By implementing efficient workflows and coordinating resources, I enabled the seamless integration of motion capture data into Unreal Engine, contributing to a visually cohesive final product.

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